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Library Materials for Video Game Design

General Information | Books | Journals
 

Books and media on designing and programming Computer Games can be found in the Library under the classifications QA76.76.C672 (Computer Games--Programming) with general works on computer games, as well as works on specific computer games and actual software, in GV1469.15-GV1469.25., Works on the Video Games Industry and the Electronic Games Industry are in HD9993.E452. Books on computer programming languages are in the QA76.73 classification, with computer software in QA76.76. Programming for special devices are in QA76.8, with QA76.8.I64 for works on iPhone (Smartphone) -- Programming. Another area in the Library, TR897.7, has books on Computer Animation).

Books

For more titles, search the Library Catalog using the subject terms listed above in bold.

♦  An illustrated history of 151 video games : a detailed guide to the most important games / Simon Parkin.
GV1469.3 .P37 2013 
A history of the game world’s more influential video games. From Mario Brothers to Tetris this guide covers the history of video games since their humble beginnings. Guide includes an index,  photographs, screenshots and more.
♦  30th anniversary Capcom character encyclopedia : featuring 200+ characters from Capcom games / written by Casey Loe.
GV1469.34.C48 L63 2013
This encyclopedia will be a great reference tool for character designers with additional facts, statistics, and historical information regarding Capcom’s history. The Capcom 30th Anniversary Character Encyclopedia will “offer any fan of Capcom's illustrious library of video games insight and background for all of their favorite characters and video game series.” (from Amazon)
♦  Encyclopedia of video games: the culture, technology, and art of gaming.
Mark J.P. Wolf, editor.
GV1469.3 .E65 2012 Vols. 1 & 2
Addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games … and comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems.
♦  The game production handbook / Heather Maxwell Chandler. 3rd ed.
QA76.76.C672 C446 2014  
This handbook “gives producers, leads, and studio managers all the information they need in order to successfully develop a game from concept to release-ready gold master. This 3rd edition of this text “covers pre-production, production, testing, and code release, as well as more specific topics including voiceovers, mo-cap shoots, marketing, localizations, managing external contractors, writing documentation, and project management practices.” (from Amazon description).
♦  The video games guide : 1,000+ arcade, console and computer games, 1962-2012 / Matt Fox. 2nd ed.
GV 1469.3 .F68 2013
A comprehensive reference book on the history of different computer and video games. Arranged alphabetically by game title with 3 appendices, a glossary and screen shots of several video games.

Journals

Search EBSCO's Full Text Finder for Journal Titles, or by subject or simple keyword.
Suggested titles
below listed as (e-journals or electronic journals) can be located in the subscription service, EBSCO's Full Text Finder.

♦  Animation Magazine  (in Library  2016 - present)
Animation Magazine is a monthly publication covering the animation industry, including aspects of film and television animation, visual effects and video games. "The Business, Technology and Art of Animation and VFX."
♦  Computerworld (e-journal  1999-2014)
♦  International Journal of Computer Games Technology
(e-journal 
2008 - present)   Technology and Culture (in Library  1994 - present)
♦  Wired (in Library  Current 12 months only) (e-journal   2008 - present) [[2/20]