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Library Materials for Game Development and Simulation Programming

General Information | Books | JournalsMedia |

 

Books and media on designing and programming Computer Games can be found in the Library under the classifications QA76.76.C672 (Computer Games--Programming) with general works on Computer Games as well as works on specific computer games and actual software in GV1469.15-GV1469.25. Books on computer programming languages are in the QA76.73 classification, with computer software in QA76.76. Programming for Special Devices are in QA76.8, with QA76.8.I64 for works on iPhone (Smartphone) -- Programming. Another area in the Library, TR897.7, has books on Computer Animation, including the use of Flash (Computer file).

Books

 For more titles, search the Library Catalog using the subject terms listed above in bold.

♦  Encyclopedia of video games: the culture, technology, and art of gaming /
Mark J.P. Wolf, editor.
Ref. GV1469.3 .E65 2012 Vols. 1 & 2
Addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games … and comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems.
♦  The game developer's dictionary : a multidisciplinary lexicon for professionals and students / Dan Carreker.
Ref. QA76.76.C672 C375 2012
The Game Developer's Dictionary is the first attempt to collect the terms and phrases used within all avenues of game development, and define them, with hundreds of definitions covering game art, design, programming, production, writing, and sound. A survey of game industry job titles and their descriptions is also included.
♦  Graphic design visionaries / Caroline Roberts.
NC999,2  .R63 2015
Featuring 75 of the world's most influential designers & thier significant works that shaped the field. [9/17]
♦  How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world / Michael Bierut.
NC999.4 .B44 2015 [9/17]
♦  The video games guide : 1,000+ arcade, console and computer games, 1962-2012 / Matt Fox. 2nd ed.
Ref. GV1469.3 .F68 2013
"The Video Games Guide is the world's most comprehensive reference book on computer and video games. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review of the game itself."

Journals

Search EBSCO's Full Text Finder for Journal Titles, or by subject or simple keyword.
Suggested titles
below listed as (e-journals or electronic journals) can be located in the subscription service, EBSCO's Full Text Finder.

♦  Animation Magazine  (in Library  2016 - present)
Animation Magazine is a monthly publication covering the animation industry, including aspects of film and television animation, visual effects and video games. "The Business, Technology and Art of Animation and VFX." [3/17]
♦  Computer Graphics Forum (e-journal  1998- present, ILL for present year) [11/16]
♦  PC Gamer (in Library  2016 - present)  [3/17]
♦  Technology and Culture (in Library  1994 - present) [3/17]
♦  Wired (in Library  Current 12 months only) (e-journal   2008 - present) [3/17]

Media

♦  Introduction to game development using Unity 3D : training CD
[electronic resource] / author, Efraim Meulenberg.
Media (CD-ROM) QA76.76 .C672 I68 2010
Introduces “the ins and outs of creating a video game from scratch. You will learn how to maneuver your character around in 3D space, sculpting and painting your environments, special effects, weapon handling, creating menus and user interfaces, adding enemies, generating large worlds and more.” [10/13]

Last updated 201709/ JAU